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MUSYX
 
Nintendo GameCube
Game Boy Advance
Nintendo 64
Game Boy Color
 


Please contact
Nintendo of America
for more Information about
licensing MusyX.

 
DIVX
 

 
MusyX FOR GAMEBOY COLOR

How do you compose on a Game Boy? With exactly the same programs and environment MusyXprovides for other platforms: A slave program running on the PC communicates with the MusyX editor and a Game Boy slave running on Game Boy Color. It also constantly receives MIDI data from a connected MIDI keyboard or the virtual MIDI keyboard in the MusyX editor.

To do this you will need to connect a standard Game Boy Color running the slave program to the PC, via a supplied customized link cable. This cable plugs into the link port of Game Boy Color and any available printer port of the PC.

The slave receives data from the MusyX editor using a network connection known as TCP/IP. This virtually enables any machine in your Local Area Network or even any machine on the globe, to serve as your sound slave. If you are planning to use the same machine to run both the slave and the editor, you still need to have TCP/IP installed and have both the editor and the slave refer to the same IP address.

To experience the possibilities of MusyX, listen to the provided examples:

Listen to GameBoy Demo-Song1 (MP3, 803Kb)
(by Chris Huelsbeck)

Listen to GameBoy Demo-Song2 (MP3, 815Kb)
(by Rudolf Stember)

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