Welcome to Factor 5in productiontechnology for saleeaster eggs & gimmicksmultimedia downloadsthe Factor 5 team
MUSYX
 
Nintendo GameCube
Game Boy Advance
Nintendo 64
Game Boy Color
 


Please contact
Nintendo of America
for more Information about
licensing MusyX.

 
DIVX
 

 
DIVX FOR GAMECUBE
DivX™ for Games SDK
The DivX™ for Games Software Development Kit (SDK) brings the power of DivX video to Video Game Developers, providing the opportunity to integrate the world's most advanced and widely used video compression technology within games for most current and upcoming console platforms.
 
Superior Compression: Maximize the limits on DVDs, CDs, and GameCube discs. The DivX for Games SDK creates DVD-quality cinematics at file sizes 7-10 times smaller than MPEG-2 with high performance playback of in game cut-scenes.

Faster Encoding Speed: With encoding speeds 2-3X faster than real time, developers save a significant amount of time compressing cinematics. Scenes that used to take hours can be encoded in mere minutes.

Professional Video Tools: DivX for Games lets developers incorporate the advanced features of DivX Pro, offering support for advanced features including pyschovisual modeling, bi-directional encoding, and global motion compensation.

Optimized For Each Platform: Hand-optimized assembler-code for maximum usage of all CPU and GPU features with minimal cache misses.

Faster Decoding: DivX offers incredible performance speed that far outshines competitive technologies. Uses both CPU and graphics chip in parallel for extremely fast performance.

Flexible Integration: DivX for Games was designed to provide maximum flexibility and ease of use, with the ability to map video on any surface and run in parallel with other applications. The product also offers tight integration with common sound libraries (e.g. MusyX™ and AX) for audio streaming.

For more information on the DivX for GameCube SDK, contact DivXNetworks.

Factor 5 is currently hiring!